This picture was the last progress I posted, but I'm getting there.
I have only done a few things for this game, but I have been creating the first ever custom multiplayer map, which is the port of the tutorial level to multiplayer. Splatoon is a WiiU game that has reached high levels of popularity in the past year. Sadly I was unable to get a video recorded of these unused sprites, but I will get one up soon! That's about it that I can share table wise, you can look around the database and see what you find! Spawns a spawner for wooden boxes, they vary in size. Settings this to 1 makes the Muncher spawn frozen in an ice block. Setting this to 1 makes the Foo not blow out clouds. Setting this to 1 causes the icicle to tilt to the right after falling. Setting this to 1 makes the icicle not fall at all. Setting this to 2 spawns Goombrats, while 4 spawns Red Koopas. If set to 17 (1100), the sprite will be placed behind other sprites. 2 spawns it in it's shell, and 3 spawns it upside down in it's shell. Values 0 and 1 are used, but 2 and 3 are not. We won't look at all of them, but only very interesting onces.Īn unused type of pipe venus fire trap. Why am I explaining this? Well a lot of sprites happen to have sprite data that remained unused throughout the entire game.
That's how sprite data works, it alters the default behavior of a sprite. However, if I add in a 1 at nybble 12, like this, It will be the player start block, and it won't do anything else. Spritedata is a chunk of 24 nybbles (12 bytes) that define what a sprite does.įor example, if I take the Super Guide Block and add these settings to it: Some sprites share classes, which means some sprites share the same data but spawn something else, or they're just by themselves and share nothing in common with the other sprites. Sprites have classes, and these classes point to what data does what. The objects in NSMBU and NSLU are defined as sprites. We always appeciate the effort, even if you only contribute to 1 sprite.ġc) Unused Sprites and Spritedata (Both games) Search filters, only can see a few arguments, howeverĬome on in and help out in any way, if you want to help.Permission system, only logged in users can use the database, and restrictions from banned users.A category picker, you can assign the sprite to multiple categories and make categorizing in the editor much easier.Allowed editing of the "files loaded" field.With this database, you can edit sprite names and data that's used in-game to help document what each sprite does. I had transformed it into something better.
Originally created by Treeki from Newer, I had extended his code as far as possible. The effort put forth to this editor is amazing. We are still very early in development with this program, but it is as stable as we could get it right now.
After a very long time of working and aiming to get full functionality, the editor is a lot more stable than it was last year, when it required a lot of hex editing to create a level (shown by Grassland Hills, my entry last time). Wii editor and making it into a New Super Mario Bros U (and Luigi U) editor. It aimed at taking the New Super Mario Bros. Hello and welcome to my ultimate WiiU C3 thread! Here you will find a library of my WiiU hacks and stuff that I have made for hacking the WiiU.ġa) New Super Mario Bros U & Luigi U EditorĪ huge collaboration project by RoadrunnerWMC, Grop and I.